Vote For The Best Bakugan Strategy
- 4. DaRkNeSs "Fake Rolling" Strategy (31%, 24 Votes)
- 1. Francisco's "Most Comprehensive" Pyrus Strategy (30%, 23 Votes)
- 2. Kathleen's "Weakest Bakugan" Strategy (22%, 17 Votes)
- 3. Jalen's "Overwhelming Force" Strategy (17%, 13 Votes)
Total Voters: 77
We chose four very different strategies that we felt embodied the best of each approach to the game. Each was well thought out and tried to cover as many different possibilities as they could. The best Bakugan Strategies are the ones that expect the unexpected, and take that into consideration. So read over these strategies carefully, and vote for your favorite! The winner will receive a Bakugan Meta Altair/Wired Combo! (And we are working on some very special prizes for everybody else who entered as well)
Voting will stay open until this Friday, August 7th. The winner will be announced at this time.
The Four Best Bakugan Strategies From The Contest:
1. For "Most Comprehensive Strategy" that covers almost every angle possible we loved Francisco’s Pyrus Bakugan Strategy:
Pyrus is all about getting the power you need when you need it, and is very good at getting into the fight it wants to be in.
The Pyrus Bakugan
Pyrus Bakugan come in lots of flavors, for gameplay though, most are just as good as others. There are a few exceptions of course as there are a few cards which give specific bonuses to specific Bakugan like Manion. If you've got the card and the Bakugan, than it's almost always a good idea to include them in your force. If you're playing the standard game and you're not planning anything extra tricky, just pick your 3 best Pyrus Bakugan to use.
The Gate Cards
For your Silver Gate card, look for a card that not only gives a great bonus for Pyrus, but that also doesn't give too high a bonus for anyone else. You might be tempted to use Tornado Alley as it gives a 170 G-Power bonus, but it also gives a big bonus to Ventus. You'd probably be better off with a card like Fire Pit which gives the best bonus to Pyrus while not offering as much to the other attributes.
For your Gold Gate card, you will likely want to include one that matches the shape of one of your Bakugan. Another great option would be a card like Forest Fire. This card gives a terrible bonus to Pyrus, so you'll probably lose this fight, but once it goes into your opponent's used pile, it'll give your other Pyrus Bakugan a G-Power bonus for the rest of the game! Just make sure that this is the first Gate card you play, and if you can, the first Gate card that you fight over, so that you get the maximum use of the bonus!
For your Copper Gate card, there are lots of good choices. The card Earth, Wind and Fire combos nicely with Forest Fire. You let your opponent with that first battle, then on this battle, you'll get a good bonus from the Gate Card along with an extra 100 G-Power as your opponent will have more Gate Cards, and ANOTHER extra 50 G-Power because of Forest Fire! It's also hard to ignore a card like Stand Off which not only gives a great Pyrus bonus, but also stops your opponent from being able to play any ability cards to catch-up. This is a card you want to put out late in the game if your opponent has been hording his ability cards instead of playing them in early battles.
The Ability Cards
For your Red Ability card, Dan's Throw is a good choice for any player who has a particular Ability card that they would rather use twice. This ability is often very good for Pyrus players. Magnetic Action is a great combo if you really want to be fighting over a particular Gate card first (like the above Earth, Wind and Fire). Also, if you aren't an expert roller yet, it's hard not to at least consider one of the cards that allows rerolling.
For your Blue Ability card, your choice is probably easy. The Blue cards are mostly about big G-Power bonuses, so using the biggest one you have is never a bad strategy. It's worth noting though that the G-Power bonuses on these cards go up as they are harder to play. For example, the 60 G-Power you get from G-Power Boost can be used in any battle, while the 110 G-Power you get from Ring of Fire can only be used on battles on your Gate cards, so be careful that you don't pick a card that you never use in a game! Personally, I like the cards that give big bonuses on my opponent's Gate cards, because I usually need the help in those battles.
For your Green Ability card, you've got a lot of great choices. Pyrus let's you eliminate the edge that your opponent might have with a big monster G-Power Bakugan. Playing this on one of your Gate cards is usually good for a won battle. But my absolute favorite trick card to use here is Help From Friends. If you're following the strategy that I've outlined in the Gate card section, this card is a near perfect combo with Earth, Wind and Fire. You know you'll probably lose the Earth, Wind and Fire battle, so go ahead and lose it, but then, using this card, it'll be like you won! And you'll still be getting the Earth, Wind and Fire bonus for the rest of the game! Now that's some tricky card play...
As you can see, a lot of thought can go into what cards you pick for your Pyrus force, or any force for that matter. But there are lots of clues on the cards that will help, and by far the best way to figure out what works for you is to just keep trying new things. You might lose while you try out new strategies, but that's OK, as every loss should give you some clue as to how you can improve your strategy!
2. For our favorite “Weakest Bakugan Wins” strategy we picked Kathleen’s Weak Bakugan Strategy:
If you have a weak Bakugan (350g or lower), or yours is weaker than opponent's, get the gate card Tricky Gate, Duck and Win, or Reversal. When you set the card on the field, make sure to roll your bakugan on that card. When you turn it over the card will say that the bakugan with lowest g power wins. If you're against someone who uses that strategy the best way to beat them is to use an ability card like Gus's Powerblast which says that text on the gate card, other than the Attribute bonuses, will have no effect. Then you will win.
3. For our favorite “Overwhelming Force” Strategy we picked Jalen’s Subterra Strategy:
Do you bury your opponent alive or does your opponent wash you away?
• Here is a Sub Terra Stratagy. First you need one of the two Sub Terra Bakugan with 720G's
• Mega Nemus,
• Double Sided Angelo Preyas.
• With Both Strategies you need a Sub Terra Zaok Trap
• You also need Heavy Water Ability card for both.For Mega Nemus you set him on his character card and when battle ensues he doubles from 720G's to 1,440G's. Then on The Nemus Character Card he would gain 100G but because of the Zaok trap he gains 180 so he is now at 1,620 and you activate Heavy water to have a total of a whopping 1,780 and good luck having your opponent beating that. In this case your opponent will be picking dirt out of thier bakugan's cracks for days.
For double Sided Angelo side Preyas you also need his character card. you set him on it and when your opponent attacks you open the card to have him double up to 1,440 and then gain 70 and 210 for his attribute bonus but then send out the trap and get 200 and 210 instead. at this point your Preyas is at 1,850 plus an extra 160 from heavy waters you are at 2,010. You will completely bury your opponent alive with this one.
4. And finally, for our favorite “Fake Roll” Strategy we picked DaRkNeSs Darkus Strategy:
For this to work, you need 3 strong Darkus Bakugan with at least 600 G’s, Gate of doom, field of dread, mudslide nexus,powder keg, clean slate, and Doom Card.
Start the game. Keep missing the gate cards until your opponent has all of their bakugan on a gate. ( now even out your used pile. When you miss a gate, your bakugan goes to the used pile until all of your bakugan are in the used pile. When this happens, you may bring all of your bakugan back.) Now use Doom Card and Clean Slate. Doom card makes you take all of the bakugan in either side that loses and remove them from play. Clean Slate makes you move all bakugan on a gate to the used pile. Now because of Doom card, they are removed from play instead. Now you must roll a darkus bakugan for his to work. Now your opponent has no bakugan to use. You win by default. If your opponent demands one battle in the brawl then roll onto your card and use powder keg. Your bakugan should be really pumped up and ready to fight so you will win the only battle.
Bakugans on sale:
Related posts:
- Bakugan Ability Cards Guide
- Bakugan Gate Cards Guide
- Bakugan Battle Strategies: Gate Card Placement
- Bakugauntlet Bakugan Gauntlet- Getting The Upper Hand











August 7th, 2009 at 12:12 am
Please vote for me
August 7th, 2009 at 7:44 pm
Well, it would appear we have a winner, however… I am sad to have to inform Noe Pina that he has been disqualified from winning for stealing his strategy from DaRkNeSs.
I posted DaRkNeSs’ strategy on the 26th of July here: http://www.bakugantoys.net/news/bakugan-strategies-contest-week-3-results
On the 31st of July Noe Pina decided to copy the strategy and submit it in the comments section of the contest post here: http://www.bakugantoys.net/strategies/share-your-best-bakugan-strategy-win-free-bakugan#comment-544
We did not catch this, and we are sorry for the error. DaRkNeSs deserves credit for his great strategy and as for Noe… well we are disappointed and cheaters generally get what is coming to them. That or the get incredibly rich and profit off of others suffering. Either way, it’s a miserable existence.
This is a formal apology to DaRkNeSs on the part of the staff at BakuganDojo, and a hearty congratulations on winning the contest!
August 7th, 2009 at 8:04 pm
[...] with these ideas, and everybody who entered deserves a pat on the back… except for one of you… you know who you are. We had a bit of a scandal during the contest, but thankfully it was caught in time, and the [...]
August 11th, 2009 at 2:31 pm
Wait a minute, the Fake Roll strategy doesn’t work! It requires you to play the Doom Card BEFORE you roll. However, the Doom Card can only be played at the START of a battle. Therefor, the Fake Roll strategy cannot work properly.
August 12th, 2009 at 6:49 pm
Yes, I noted that too, however I believe there are multiple interpretations of what the Doom card means by “Start” of a battle. An example of course would be how Masquerade played the card in the cartoon at the outset of a battle before any Bakugan had hit the field. Also I know there are multiple ways players like to play the doom card, sometimes changing the rules specially for playing for keeps with this card.
Perhaps this is how it was interpreted in the strategy.
August 12th, 2009 at 6:52 pm
I just found another problem with the strategy. Unless an Ability Card is played so that extra cards can be put on the field, there are only 2 Gate Cards out at a time. Each player has 3 Bakugan, so they all can’t be standing on a Gate Card.
(BTY, my real name isn’t bob…)
August 12th, 2009 at 6:54 pm
Well, I play with custom made rules, and that is how I play. I just posted that comment because of the offiicial rules…
August 15th, 2009 at 2:11 am
You’re right bob we should play by the rules it’s not fair to the opponent.
August 18th, 2009 at 9:57 am
Actually, if you are playing like that then you can clear the two gate cards and rol onto your gate card. Your opponent only has one bakugan and now the doom card is in play for the battle as well. Now your opponent lost two bakgan to doom card and the last is at risk. Your opponent has to attack now and since you are on your own card, then your opponent will probably lose. And due to doom card in play, their bakugan will be taken out of the game.
September 20th, 2009 at 3:26 pm
DaRkNeSs,
Can this work fo ventus bakugan?
September 20th, 2009 at 3:27 pm
for sorry
November 9th, 2009 at 8:34 pm
hey stras can be barey use cus of the limit to one of each ability but ur custom rules put u in fovar so to keep it fair go by the knockout play i made. just use the big/small game rules but hav each baku hav 3 of each color ability and first to lose all their baku loses lik its a doom card in play but u can use cards to bring them bk unless they hav been removed by a card. Also gates cards color dont matter but must have at least 2 each. Also u can choose to hav ur traps ability speate
February 26th, 2010 at 2:40 pm
hi just to let you know , with duck and win and the rest for lowest g power , you have to add the bonus before u read the txt , so if both bakugan have low g power , your bonus might over take your opponent , so then you lose , its best to know your opponents choices , in battle stop and think about what your doing , you never know what ability he could pull out to win , dont just go for the ones with a good text or a high bonus , if i was here in time i would of gave the tip , use a high bakugan with quick change , a card which stops the lowest g power from playing abilitys , now use this card when you have 2 gate cards youve won , then use the rest of your abilites with bonuses for your bakugan , to up your g ower soo high you may even take your opponests bakugan , to take an opponents bakugan your g power has to be above your opponent by 500 gs